Product Information
Software Overview
Product Tour
1.2 Free Trial Offer

Our Free Classes
Services
On-line Help
Terms & Definitions

Company Overview
Contact Us
References & Users
Investor Relations & Information

 

 

 

 



 

 

Slides



Slides
are documents intended to support the Electronic Classroom, before, during and after the sessions.

The Electronic Classroom is not only a special form of chat room controled by the trainer. It is also the occasion to examine resources that will contribute to building understanding of a subject and furthering research into it. It contains a feature available to the trainer only: a button labelled Slides that enables the trainer to send to each learner's screen the electronic documents chosen to support the course. These can be URLs on the World Wide Web or documents prepared by the trainer and uploaded previously to the learners' work stations.

The slides can also be made available for consultation before (or after) the Electronic Classroom session by posting them within the course itself. In the Control Panel there is a button that allows the trainer to create the links to slides and the learner to consult them.



 

Role Play



ClassLeader allows the trainer to prepare Role Play activities for language learning.

For certain courses, such as foreign language courses, where the learner needs to build up practice of speaking in realistic contexts, ClassLeader contains an extension that makes it possible for the learner to practice complete two-character dialogues based on recorded sentences. The learner follows four phases of work and can produce a complete dialogue with recordings that can be uploaded to the server for consultation by the trainer.

The trainer can prepare every aspect of these dialogues or use existing recordings. This function requires a particular configuration of each learner's machine.



 

Role simulation



Role simulation is a complex pedagogic procedure easy to implement through ClassLeader and allowing learners to develop rich learning experiences.

Role Simulation is a pedagogic procedure adapted to the learning complex skills, and particularly those that involve inter-personal behavior. The basic principle is to assign complementary roles to pairs or small groups of learners, who must then enter into one or several forms of interaction to produce a result (exchange of information, conversation, production of a document in common). The obvious example is learning to negotiate. One in a pair of learner's would be offering a service or product for which the other would be the client. The role simulation might end with a session of the electronic classroom dedicated to the critical assessment of the contracts produced by pairs of learners.

Role simulation, in this sense, can be combined with a problem solving approach to learning to stimulate learner research, communication and expression: three skills that are essential to successful learning, whatever the subject. It also implies sharing and testing of newly acquired knowledge amongst learners themselves.

ClassLeader has been designed to facilitate role simulation. The trainer can prepare and store the individual assignments that will trigger the role play and communicate them to the learner at the appropriate time. Learners can contact each other through the e-mail function in ClassLeader. They can also exchange points of view directly or even negotiate in private sessions of the electronic classroom. Of course, they may want to use other means, such as the telephone or face to face meetings (when possible) to complete their simulations.



 

Technology



ClassLeader harnesses the power of technology to promote the best possible pedagogy.

Although ClassLeader is meant to facilitate technology-based learning, its aim is not to promote technology itself, but to facilitate better learning through the integration of technology into well designed pedagogic programs. The technology involved belongs to three families: telecommunication, information technology and multimedia. Network-based telecommunications allow people involved in the pedagogic process (trainers and learners) to establish and maintain contact in spite of physical variations such as distance and time (scheduling and availability). Information technology (computers) allows the training process to be structured, rendered interactive and the data it produces stored for optimal use. Multimedia allows the integration of complex objects into the learning curriculum.

To be effective, technology-based pedagogy must be easy to use and not require any particular technological skills, any more than driving a car requires detailed knowledge of automotive mechanics or an understanding of the principle of internal combustion. ClassLeader obviously requires the ability to use a PC and an IP network (Internet, Intranet), but is designed to work principally through simple access to basic functionalities from a graphic Control Panel with clearly labeled buttons.

As computing and the Internet are becoming standard features of our daily lives, in the same way the automobile and television did in the 20th century, the technology will increasingly be seen as a necessary means of implementing pedagogic procedures alongside other more traditional ones.



 

Tests and exercises



Tests and exercises are an optional complement to the contents of any lesson and can include multimedia.

Within every
lesson or work phase, the trainer can include exercises or tests. These can be designed to reinforce the contents of the lesson. The procedures available vary from simple multiple choice to free text. In our pedagogic terminology, an exercise is an activity meant to stimulate reflection and research; a test is an instrument to measure knowledge supposed already acquired. In most cases, even the tests should be designed by the trainer as self-tests rather than formal examinations: their principal aim should be to give learners an idea of their level of performance at a given moment or help them to understand whether they have successfully completed a phase of work before going on to the next. Nevertheless, the results are available for consultation by the trainer. They can be used by the trainer for refining the pedagogic dialogue with the learner.

Tests and exercises may be easily created from simple text or may integrate images, video or sound files by indicating the address of the files on a server or local machine. ClassLeader thus offers the option of including multimedia objects within each question of the exercises or tests, and even of building the questions out of the multimedia. This means, for example, that a question in an exercise or test may exist only as audio or video, or it may be both audio and text. The trainer has the leeway to mix text and media in various combinations. A trainer who has learned how to store multimedia objects on a server or upload them to each learner's machines can thus prepare questions that include images, video or sound.


 

Trainer



ClassLeader uses the term trainer to designate the person who exercises general responsibility for achieving pedagogic goals with a variety of means.

In ClassLeader the lead actor is the trainer. We have chosen the term trainer although his or her central responsibility is concerned more with making learning happen than with training or instructing in the traditional sense. It might be considered more appropriate to propose the title facilitator, but even this would represent only a small part of the trainer's functions. The principal actions of the trainer are planning, creating, initiating, facilitating, following up, checking, providing feedback, organizing and evaluating. This range of activities points to the obvious difference between this kind of distance learning and traditional teaching or training. The trainer nevertheless has the power to instruct, to initiate activities that aim at developing specific skills (the original meaning of training). The difference is that there is a larger variety of means available to meet those goals. The trainer can thus mobilize more resources than in the traditional classroom to respond to both collective and individual needs.



 

Training culture



ClassLeader requires a change of attitude towards training that implies a new training culture.

A fully productive use of ClassLeader implies the existence of a training culture that encourages the transfer of responsibility towards the learner and the capacity to manage the consequences of that transfer. It is less a question of acceptance of technology, which is nevertheless part of the cultural shift in training to which ClassLeader belongs, than the conviction that learning can take place efficiently outside of the controlling presence of the trainer and that lessons can be developed and delivered elsewhere than the lecture hall or classroom and by other means.

To be effective, ClassLeader should be used in an environment where there is a commitment to a new style of training. The trainer should make sure, in the first phase of work with a new group, that the principles of distance training are well understood and should make the effort to communicate any particular objectives and methodological considerations that will be necessary for effective work.

Because ClassLeader is much more than a set of techniques to facilitate online training, a full understanding of what it allows trainers, learners and the institutions they belong to, to accomplish, is essential to achieving long term success. That understanding will best occur in environments where the advantages of a more varied and personalized form of training are understood. As this is very different from traditional training cultures, where everything was based on a standard and monolithic delivery of content, restricted practical work and simple techniques for testing acquisition of input, it is fair to speak of a cultural revolution in training comparable in its effects on behavior and organization to the industrial revolution or the digital revolution in our economy.

The constructivist pedagogy that can be used with ClassLeader and which is part of this revolution is not new. It has been elaborated by conscientious pedagogues for centuries, but has never been applied on a wide scale because the teaching and training environments and their organization have rarely been sufficiently propitious. A case could be made that ClassLeader permits the generalization of the tutorial system which is the foundation of undergraduate studies at Oxford and Cambridge: personalized instruction complemented by heavy doses of learner initiative and the availability of a rich variety of resources. ClassLeader has built from this model and yet goes beyond it by integrating the group into the communication system.


 

Training needs



The notion of training needs can be redefined in the light of the new pedagogic potential offered by ClassLeader.

Assessing training needs means first of all determining what those needs are, or rather what they might be. The analysis of needs often skips over this first vital step and simply repeats a definition of largely pragmatic needs as formulated in the past. When using ClassLeader we propose to take into account each of the dimension of need that can actually be handled through active pedagogic processes. Theses are both traditional and new:

the need to acquire new knowledge (traditional),
the need to adjust to a new physical environment (traditional),
the need to develop skills through specific practice (traditional),
the need to acquire experience (new, in that traditional pedagogy supposed that this would happen after the phase of training),
the need to refine and develop one's discursive skills, relevant to all fields of training (new),
the need to learn how to adjust to changing conditions of practice: technological evolution, new techniques and methods, new trends of discourse (new),
the need to adapt one's personality and social identity to the fact of mastering new sets of skills and new bodies of knowledge (a fundamental factor in developing and maintaining motivation, but largely neglected in traditional pedagogy - new).

When the pedagogic approach that can be created in the learning environment allows trainers to take into acount all these factors, training needs can be redefined more comprehensively. When needs are thus reformulated, training objectives are better perceived, the means required more easily identified and the results correctly evaluated.



 

Upload



The upload function makes it possible for the trainer to install vital resources on each learner's machine.

The upload function allows trainers to prepare pedagogic resources that will be transferred automatically by the upload process to the learner's computer. This makes it possible to reduce online time and factors of disturbance related to network use.

Learners can thus automatically receive resources they need, but they can also upload documents that they themselves have prepared. An example of this is the facility for the automatic creation of voice recordings within Role Play activities for language learning.

End of Terms & definitions



Usage Agreement . Privacy Policy . Feedback